three-vat

Animation clips baked into a texture and played back on the GPU. Source and docs

Start here

  • crowd
  • your own InstancedMesh

Baking

  • encodings
  • baked file
  • large mesh
  • merged materials
  • morph targets and node animation
  • normals off
  • bake in a worker

Playback

  • switching one clip
  • crossfade
  • events off the clock
  • playback policy
  • turning round

Carriers & shaders

  • batched crowd
  • twisted crowd
  • shadows

Your assets

  • drop your own asset